Book Review: Playful Design by John Ferrara
Customer-Centricity | Industry Savvy

Book Review: Playful Design by John Ferrara

on / by Sabina Idler

The new book Playful Design by John Ferrara is about to come out and our friend Matthew Niederberger was lucky enough to get a sneak peek at one of the first copies. Here is a very brief summary of what he thinks about it. For the full book review, please visit the actualinsights blog.

According to Matthew, Playful Design is a very insightful book on how and why games
can solve real problems. It covers everything from clear explanations of the fundamentals, over definitions, to individual elements. From game concept to prototype, the author discusses many different facets of game design.

John Ferrara explains that games can have either positive or negative effects, depending on whether they are meant for a serious purpose or as a leisurely time filler. From gambling to games that help improve social awareness, donations to charity, games can educate at levels that keep players engaged.

Games are not only for action and not only for learning, the direction you take your game design is only limited by your personal drive for creativity.

From what I’ve heard so far, this book is definitely worth looking forward to. It seems that it is a must read for any UX designer and a springboard to creating more playful websites with a better overall user experience.

| | | |
Article by

Sabina Idler

Sabina was technical writer & UXer @Usabilla for 5 years before she started her own UX research and consultancy firm; UXkids. With UXkids, Sabina leverages her academic research expertise, know how in child development, and strategic vision to help companies build successful digital products for children. You can connect with Sabina on Linkedin or follow her on Twitter.

Share your thoughts

Pin It on Pinterest